Shadowrun: A completely normal assignment
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Shadowrunner Katar Hawke knows the streets and the shadows. Every job must be completed quickly, with as little help as possible, and without fuss, chaos, or fuss. But when the extraction of a seemingly simple student from a Central American archaeological site goes awry, Hawke must keep them both alive while figuring out the danger he's gotten himself into—and how to get out.
Because nothing about this Shadowrun seems even remotely normal. Student Rachel Gordon has recovered an artifact that connects the Sixth World with the long-lost and magical Second World. The discovery sets off a chain reaction involving megacorporations and cold-blooded killers who would do anything to get their hands on Rachel and her knowledge.
Driven to extremes, Hawke must throw his principles aside and form his own team of shadowrunners to survive. And ultimately, to face the question: Should he sell Rachel to the highest bidder or assist her on a quest that could change the face of the Sixth World forever?
- Players: For players aged 12 and over
- Contents: This book contains 399 pages


